Interface design
Screen flows, interface, app icon and App Store artwork for iOS apps. Reworking an existing app falls under this too.
Design and code from the same hands
Because the person designing it also writes the app, whether a drawing is actually buildable is not discovered in a separate meeting. How scrolling behaves, what an empty list shows, where the screen moves when the keyboard opens are decided during design.
Small screens and large type from the start
The design is checked not only on a wide screen but on the smallest iPhone and at large type sizes. Dark mode is not bolted on as a second theme; it is built in from the start. Overflowing text, shrinking touch targets and falling contrast are caught at this stage.
App icon and store artwork
An icon is judged at the size it will actually be seen; most icons that look good large stop reading when they shrink. App Store screenshots are prepared at the sizes Apple asks for. If the app ships in several languages, we decide at the start which languages the artwork covers.
Reworking an existing app
As often as new design, the job is refreshing the interface of an app already live. There we first review the existing screens and write down what needs to change; it is hard to decide without seeing how much work each change is.
We have 6 apps live on the App Store, averaging 5.0 across 55 ratings. See the apps
Write about this work
A few sentences about what you want to build is enough. We reply within two working days with scope and an estimated budget.
contact@lesmazer.comiOS app development
Our own apps are live on the App Store; their design, code and store copy all came from here. We run the same process for your app.
Websites
We build static sites directly in HTML and CSS, without a framework. The site you are reading was built this way: not one external script loads, not one cookie is set.
Web applications
Work that opens in a browser and needs no installation: a dashboard, a calculator, a booking flow, or a tool the team uses internally.